Project Experience
Gemrock (University Team) — 2018-2019 - Lead Artist Concepting character and environment design
Modelling main character and environment props
Game design - designing levels and mechanics
Cicada Village (University Team) — 2018 - 2019 - Personal Project
Concepting character and environment design
Modelling main character and environment props
Infinity Tomb (University Team) — 2018
Level design, narrative design
Modelling - environment props
Skills
3D Modelling - Stylized Character and Environment Design Development Tools: Autodesk Maya, Brush, Substance Painter, Substance Alchemist, Unity 3d, Version Control (GitKraken, Sourcetree), Adobe Photoshop
Education
University of Applied Sciences Europe - Bachelor of Arts in Game Design, Berlin 2017-2021
Relevant Coursework
Game Design Documentation, 3D Modelling, Asset texturing, 3D Animation, 2D Art, Level Design, Team Management, Concept Design, Project Management
Additional Experience
Volunteer at Gamesfest 2019 Gamesweek Berlin
Volunteer at Womanize! 2018 Gamesweek Berlin