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My dream is creating compelling and inspirational game worlds, and creatures that inhabit them.







Project Experience

Gemrock (University Team) — 2018-2019 - Lead Artist Concepting character and environment design


Modelling main character and environment props

Game design - designing levels and mechanics


Cicada Village (University Team) — 2018 - 2019 - Personal Project


Concepting character and environment design

Modelling main character and environment props


Infinity Tomb (University Team) — 2018


Level design, narrative design

Modelling - environment props


Skills

3D Modelling - Stylized Character and Environment Design Development Tools: Autodesk Maya, Brush, Substance Painter, Substance Alchemist, Unity 3d, Version Control (GitKraken, Sourcetree), Adobe Photoshop


Education

University of Applied Sciences Europe - Bachelor of Arts in Game Design, Berlin 2017-2021


Relevant Coursework

Game Design Documentation, 3D Modelling, Asset texturing, 3D Animation, 2D Art, Level Design, Team Management, Concept Design, Project Management


Additional Experience

Volunteer at Gamesfest 2019 Gamesweek Berlin

Volunteer at Womanize! 2018 Gamesweek Berlin


Contact me


hanna@borbo.la